Language: C#, Platform: Unity
This is a remaster of the original Legend of Zelda game. We
authentically implemented the first dungeon of the original game.
In this project, I implemented the room transition, locked doors, enemy
AI ,the player's attack and health system, etc.
Language: C#, Platform: Unity
This is my first original game. The key mechanism is that the player can
be shifted to three different sizes, making different interactions with
the environment.
Players need to keep changing the size to navigate through the tunnels,
air currents and breakable platforms and solve the platform puzzles.
Language: C#, Platform: Unity
This is our final project game developed by our team of five: Shufeng
Chen, Xuteng Luo, Yufan Wu, Yushi Li, and I.
It's a puzzle game featuring portals that can not only change the
position but also the age of the player and her belongings.