Game Design

The Legend of Zelda (Unity Remaster)

This is a remaster of the original Legend of Zelda game. We authentically implemented the first dungeon of the original game. In this project, I implemented the room transition, locked doors, enemy AI ,the player’s attack and health system, etc.

SpaceShift: The Size Puzzle

This is my first original game. The key mechanism is that the player can be shifted to three different sizes, making different interactions with the environment. Players need to keep changing the size to navigate through the tunnels, air currents and breakable platforms and solve the platform puzzles.

Chrono Portals: A Journey Home

This is our final project game developed by our team of five: Shufeng Chen, Xuteng Luo, Yufan Wu, Yushi Li, and I. It’s a puzzle game featuring portals that can not only change the position but also the age of the player and her belongings.