Posts by Collection

portfolio

The Legend of Zelda (Unity Remaster)

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This is a remaster of the original Legend of Zelda game. We authentically implemented the first dungeon of the original game. In this project, I implemented the room transition, locked doors, enemy AI ,the player’s attack and health system, etc.

SpaceShift: The Size Puzzle

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This is my first original game. The key mechanism is that the player can be shifted to three different sizes, making different interactions with the environment. Players need to keep changing the size to navigate through the tunnels, air currents and breakable platforms and solve the platform puzzles.

Chrono Portals: A Journey Home

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This is our final project game developed by our team of five: Shufeng Chen, Xuteng Luo, Yufan Wu, Yushi Li, and I. It’s a puzzle game featuring portals that can not only change the position but also the age of the player and her belongings.

publications

Hi-ToM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models

Yinghui He, Yufan Wu, Yilin Jia, Rada Mihalcea, Yulong Chen, and Naihao Deng
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Findings of the 2023 Conference on Empirical Methods in Natural Language Processing, 2023

“They don’t know that we know they know we know” 🤯 — Does GPT-4 have Higher-Order Theory of Mind? Introducing 👋 Hi-ToM: a benchmark pushing LLMs to their limits in higher-order ToM (3rd order & beyond). LLMs’ performance declines drastically to near 0 📉 on 3rd and 4th!

talks

teaching

Writing Consultant, 2021-2022

Undergraduate course, Shanghai Jiao Tong University, 2021

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Chemistry I, Fall 2021

Undergraduate course, Shanghai Jiao Tong University, 2021

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Physics I, Summer 2022

Undergraduate course, Shanghai Jiao Tong University, 2022

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